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Much like Halo 5's Requisition Packs, Gears of War 4's Gear Packs are digital bundles of in-game goodies that you can both buy with real money and unlock through gameplay. Gear Packs get you things such as character and weapons skins, as well as "bounty" cards that give you an experience point boost for completing certain objectives. Don't worry about Gears becoming pay-to-win, though -- Gear Pack items are mostly cosmetic and don't give you a special advantage for competitive multiplayer.


Once you have the Windows 10 Anniversary update installed, it’s time to open up your Windows Store application and locate the game. Because Gears of War 4 is an Xbox Play Anywhere title, purchasing it on the Windows Store, or via the Xbox Live Store on the Xbox One will unlock it for players on both platforms. This will allow you to easily switch between platforms, and pick up exactly where you left off without any issues.


Dubbing the unknown attackers the "Swarm", J.D. reluctantly asks his father Marcus Fenix (John DiMaggio) for help. Marcus, who is still angry at J.D. for joining the authoritarian COG and then endangering himself by abandoning it, is reluctant to help J.D. until he shows him that the Swarm is not human. Suspicious, Marcus decides to lead the group to Fort Reval where thousands of Locust corpses were buried to dispose of them. After escaping another attack by Jinn's forces, the group reaches inside the city, where they are ambushed by a Snatcher that captures Marcus. As J.D. and his friends pursue the Snatcher, they find evidence of the Swarm being responsible for the abduction of COG citizens, whose bodies are being harvested to create more Swarm creatures. They also hypothesize that when the Locust were hit by the Imulsion Countermeasure, they did not die. Instead, their bodies underwent a long term metamorphosis over the last 25 years until the Locust evolved into the Swarm. J.D. eventually manages to track down Marcus and free him. Marcus reveals that the Swarm operates on a hive mind and that he was briefly connected to it. Reyna is still alive and being kept at another Locust burial site, but none of the other villagers survived.
In January 2017, former American football player Lenwood Hamilton sued Epic Games, Microsoft, and voice actor Lester Speight, stating that the character of Cole Train in the series steals from his own likeness and voice. The lawsuit contends that elements of Cole's character, including being of African-American descent, having played in professional sports, and elements of the character's clothings were all elements representative of Hamilton, and voice analysis shows that Speight's delivery of Cole's lines matches too close with Hamilton's line. Hamilton had stated that Speight had approached him around 1998 about a video game, though Hamilton had turned it down due to the violence that would be in the game.[68]

Honestly, I'm a much bigger Gears fan than Halo fan so I was really glad to see this even though I still own all the Gears games on my 360 and I'm not usually into remasters. It's not long into the game before you see that this is a gorgeous looking remaster that stands up to new gen graphics. Everything looks great, especially the characters armor and weapons. Even the cut scenes were touched up and reworked. It's a noticeable difference in what was already a great looking game. Maybe it's the controller but controls almost feel better here too. I found it incredibly easy to jump back in with great success even though I hadn't played Gears for some time. This game still plays great and feels really good. Though many have copied it, Gears mastered the art of stop and pop cover shooting. What really grabbed my attention was the announcement that levels only released on the PC would be included here. That's a great bonus for 360 owners like me who never got to play them. Multiplayer also returns and is as good as ever with the innovative and often copied Horde mode. Another huge bonus is the inclusion of every 360 Gears game available for download, which should be sometime before January. That's an incredible value. If I could change anything, it would be for some more destructible environments and the seemingly light weight of fallen Locust who get easily pushed around when you walk over them. This was all part of the original design so I won't fault that. It would've been nice though. As a graphical upgrade, you couldn't ask for more than this. The Coalition did a fantastic job. This is how a remaster should look.
Multiplayer is also just ok. The Horde mode has changed considerably, and it's absolutely no fun playing by yourself now. I do wish they'd have allowed the inclusion of 'Bots' into that mode. Also, in Deathmatch, it's too bad you could not individually configure each bot with the hardness level. Now its all the same. GOW 2 allowed individual configurable bots on each team, and it added lots of depth to the game.
After the main story has been completed however, the focus will then shift to Gears of War 3‘s online multiplayer component, and if the Gears 3 beta was any indication, then gamers everywhere are in for an absolute treat. Hardcore fans of the franchise may remember that in Gears of War 2 there were a couple of exclusive weapons that were highly sought after by many members in the community. The weapons are none other than the Golden Lancer and Golden Hammerburst — two skins which are otherwise unobtainable in-game.

Gears of War is a third-person shooter game, with its core concepts being derived from Resident Evil 4's "over the shoulder" perspective, Kill Switch's cover system, and Bionic Commando's swinging action akin to moving between points of cover.[14] The series focuses on using cover to tactically engage the enemy in battle to avoid taking damage. While behind cover, the player can fire blindly and inaccurately at their opponent, or can look around the cover and aim carefully, though exposing himself to enemy fire; the player can also slide along cover, move between nearby cover, or vault over cover to race to a new point of cover. As the player takes damage, the "Crimson Omen" appears on the HUD, becoming more defined as the player nears low health levels. The player can regenerate their health by staying out of harm's way for a short while. Should the player take too much damage, they will become incapacitated unless revived by a teammate; depending on game mode, the player may be able to recover from this state on their own, or may die after a short amount of time if not revived. When a combatant is down, a member of the other side may also attempt to execute the downed player via a "curb stomp" or other brutal methods. As well, some types of damage will immediately kill the player with no chance of revival, such as explosive damage. There are five levels on the first two games, but they are referred to as "acts" and each act is formed into a certain amount of chapters.
If you want as much Gears 4 as humanly possible, check out the $99 Ultimate Edition. This version of the game gets you a set of Vintage character skins, permanent access to 24 downloadable maps, 17 extra Gear Packs and access to a special Developer Playlist that lets you test new modes and maps early. The physical version of the Ultimate Edition comes in a fancy steelbook case, while the digital version gives you access to the game on both Xbox One and Windows 10.
Gears of War: Judgment is the fourth installment of the Gears of War series released on March 19, 2013.[22] It was first announced on May 31, 2012 and was revealed at E3 on June 4, 2012. At the conference they showed off the first trailer, mainly focused on series mainstay Baird. He is accompanied by Augustus "Cole Train" Cole and two new characters, Garron Paduk and Sofia Hendrik,[23] who make up Kilo Squad. Kilo Squad is ultimately put on trial by another new character, Ezra Loomis.[23]
Gears of War started off as a game called "Unreal Warfare" and was to be the next Epic Games-developed Unreal game after Unreal Tournament was released.[1] It was to be a large multiplayer game set in the Unreal universe. Problems during its development caused the team to delay it and instead release an Epic-modified version of the Digital Extremes-developed Xbox game Unreal Championship, which is called Unreal Tournament 2003.[2] After UT2k3 was shipped, early development on Unreal Engine 3 began. The development team decided to move Unreal Warfare to Unreal Engine 3 and placed what they had finished with the Unreal Engine 2 in Unreal Tournament 2004, which became the Onslaught game mode in UT2k4.[1][3] During the transition, the team decided to split "Unreal Warfare" from the Unreal series because of how different it was from the established Unreal universe. It was then that Unreal Warfare began to evolve into Gears of War.
Online game culture sometimes faces criticisms for an environment that might promote cyberbullying, violence, and xenophobia. Some are also concerned about gaming addiction or social stigma.[5] Online games have attracted players from a variety of ages, nationalities, and occupations.[6][7][8] Online game content can also be studied in scientific field, especially gamers' interactions within virtual societies in relation to the behavior and social phenomena of everyday life.[6][7] It has been argued that, since the players of an online game are strangers to each other and have limited communication, the individual player's experience in an online game is not essentially different from playing with artificial intelligence players.[9] Online games also have the problem of not being permanently playable, unlike purchased retail games, as they require special servers in order to function.
Gears of War is a third-person shooter video game created by Epic Games. It is compatible for the Xbox 360 and is rated M in the USA and 18 in the UK. Its platforms include the Xbox 360 console and the PC, and has sold over 3 million copies since its release on November 7, 2006. As of E3 2007, Gears of War has been ported to PC, as one of many 'Games for Windows'. The PC edition has new features, and five new single player chapters. For further information please regard the specific article, Gears of War (PC).
Then I tried horde, which I can only compare to firefight from halo. Waves of enemies that become increasingly difficult through rounds. The only thing about this that I find annoying is leveling up your ability to do things like building barriers or turrets. Obviously this is overcome with a bit of time, but I'm not a fan of giving advantages to players because they played a lot. Even playing fields are the basis of competition. It's a bit ridiculous when you're in a game with someone who pulls out a rocket baring silverback when you're in there trying to lancer a platoon of heavily health boosted grenadiers. Really cod, and not a fan.

Jump up ^ "Cliff Bleszinski - His Last Gears Of War Interview". NowGamer. GamesTM. 2012-10-04. Retrieved 2014-02-02. Cliff Bleszinski: Yes, the original game was a Battlefield/Enemy Territory-style game that featured classes, landscapes, vehicles, and was far more multiplayer oriented. Soon after playing the heck out of games like Resident Evil 4 and Kill.Switch, we realised we wanted a game that had a fun, summer, blockbuster-feeling campaign, with integrated co-op, and a solid, if simple, multiplayer.


Gears of War started off as a game called "Unreal Warfare" and was to be the next Epic Games-developed Unreal game after Unreal Tournament was released.[1] It was to be a large multiplayer game set in the Unreal universe. Problems during its development caused the team to delay it and instead release an Epic-modified version of the Digital Extremes-developed Xbox game Unreal Championship, which is called Unreal Tournament 2003.[2] After UT2k3 was shipped, early development on Unreal Engine 3 began. The development team decided to move Unreal Warfare to Unreal Engine 3 and placed what they had finished with the Unreal Engine 2 in Unreal Tournament 2004, which became the Onslaught game mode in UT2k4.[1][3] During the transition, the team decided to split "Unreal Warfare" from the Unreal series because of how different it was from the established Unreal universe. It was then that Unreal Warfare began to evolve into Gears of War.
If you want as much Gears 4 as humanly possible, check out the $99 Ultimate Edition. This version of the game gets you a set of Vintage character skins, permanent access to 24 downloadable maps, 17 extra Gear Packs and access to a special Developer Playlist that lets you test new modes and maps early. The physical version of the Ultimate Edition comes in a fancy steelbook case, while the digital version gives you access to the game on both Xbox One and Windows 10.

If you have an AMD or NVIDIA graphics card, you'll also need to update your drivers before you can play Gears of War 4. This can be done automatically by opening the AMD Gaming Evolved app if you have an AMD graphics card, or the GeForce Experience app if you have an NVIDIA graphics card. You can also download the drivers manually from the manufacturer’s website:

Gears of War 4 can be enjoyed on both Xbox One or PC. In order to play it on PC, you must have the Windows 10 Anniversary update. If you follow the steps we’ve outlined above, you shouldn’t run into any issues getting Gears of War 4 installed on your computer, and ready to go. Are you ready to see what this new chapter of Gears has to offer? Then what are you waiting for? Dive in and save the world.
The multiplayer components of the game are being co-developed by Splash Damage, who also developed the multiplayer components of Gears of War: Ultimate Edition[22] A multiplayer beta was released on April 25, 2016; those who purchased Ultimate Edition received early access to the beta beginning on April 18, 2016.[23] The campaign will support local and online co-op with two players.[24] Gears of War 4 was the first game to make use of SGX developed by Speech Graphics to automatically animate gameplay dialogue.[25] Speaking about the future of the game, and the Gears of War series itself, Fergusson stated that "one of the things that's nice about Microsoft's investment is that we know, unless this does horribly, we're probably going to do another one."[26]
Gears of War 4 was presented for the first time during Microsoft's E3 2015 press conference.[18][19] Studio head Rod Fergusson stated that the gameplay presented during the press conference was meant to reflect the overall tone of the game, returning to the franchise's roots as being a "monster game", and "something personal, intimate, dark, and mysterious";[19][20] and the setting's design took heavy inspiration from Northern Italy.[3] Gears of War 4 would be set on Sera, nearly 25 years after the events of Gears of War 3, with Marcus Fenix's son JD Fenix as the lead character.[4] Owing to the people of Sera rebuilding their society after the Locust war, the game's new weapons are inspired by construction equipment. The game features a new enemy faction known as "the Swarm"; the Swarm's "Drones" behave similarly to the Locusts of previous games, "Juvies" are fast moving and their screams can burst "pods" that contain more enemies, while Pouncers can pin the player to the ground and fire quills from their tails.[21]

That seems like a fairly simple task, and one that can easily be completed within the allotted amount of time. This promotion is the spawn of a partnership between Microsoft and the US Air Force. Officially titled ‘Golden Wings Week’, veterans and newbies alike can secure their golden Lancer and Hammerburst weapons by simply playing a single match in one of Gears of War 3‘s many online multiplayer modes.

Gears of War 4 was originally being developed by Epic; selected aspects of their work were incorporated into Coalition's work.[8] During E3 2013, Microsoft Studios vice president Phil Spencer said he thought more Gears of War games were possible.[9] On January 27, 2014, Microsoft announced that they had purchased the rights of the franchise from Epic Games, and a new game would be developed for Xbox One by Black Tusk Studios, an in-house studio which was later renamed The Coalition to better signify its responsibility for the Gears of War franchise.[10][11][12] Rod Fergusson, former Director of Production at Epic Games on the Gears of War franchise, joined Microsoft and plays a key studio leadership role at The Coalition on the development of the franchise going forward.[13][14][15] Epic Games’ Ray Davis admitted that "having been through shipping hell with Rod Fergusson on past Gears of War games I can say that I’m absolutely confident he’ll do a great job with the franchise at Microsoft."[16] On April 1, 2015, The Coalition producer Allie Henze confirmed that Gears of War 4 would not be released for Xbox 360.[17]

Gears of War 4 will run at 30 frames per second in its single player modes, and 60 in its multiplayer modes, both at 1080p. The game uses Unreal Engine 4.[27] Similarly to Halo 5: Guardians,[28] the game will employ a dynamic scaling system to maintain a consistent frame rate, under which the resolution will be automatically decreased and upscaled back to 1080p during more intensive scenes. Ferguson stated that the Xbox One S had an improved CPU and GPU which would be capable of more consistent resolution on Gears of War 4.[29] During its E3 2016 press conference, Microsoft announced that Gears of War 4 would be released on PC exclusively for Windows 10 Windows Store. It will be an Xbox Play Anywhere game, with digital cross-buys and cross-platform multiplayer available between Windows 10 and Xbox versions.[30] In August 2016, Game of Thrones composer Ramin Djawadi confirmed he would be involved as the main creator of Gear of War 4's soundtrack.[31] In an interview, Djawadi spoke about the sound of the score, "Obviously, I want to make it very different to Game of Thrones. "Whenever I approach a new project, I want to make sure I'm setting up a new sound - even though we're still using a lot of orchestra and percussion."[32]
In order to comply with Europe’s new General Data Protection Regulation (GDPR), we are updating our privacy policy to give you even more transparency into the data that we collect. Please review the items below to continue to enjoy the Games Arena: I’d like to compete by posting my nickname and scores to the leaderboard. I’d like to receive occasional emails about new games and special events.

GoW gets four stars for the fact that the game could have had a little more by way of a twist a plot game play styling. It is pretty much a linear game that when you pass a checkpoint you are done with the previous sections like it or not. They should use automatic save points like the Cry Engine used in Crysis (fantastic game) and allow the player to really ambush the crap out of the enemy. GoW gets five stars for gameplay because it earned five stars for gameplay. It gives you everything that its genre demands and then some as well as solid game play mechanics that are seasoned to say the least.
Multiplayer is also just ok. The Horde mode has changed considerably, and it's absolutely no fun playing by yourself now. I do wish they'd have allowed the inclusion of 'Bots' into that mode. Also, in Deathmatch, it's too bad you could not individually configure each bot with the hardness level. Now its all the same. GOW 2 allowed individual configurable bots on each team, and it added lots of depth to the game.
If you really missed slicing gooey-looking aliens in half with a chainsaw-gun, fret not — Gears of War is back. Available now for Xbox One and Windows 10, Gears of War 4 is the long-awaited return of Microsoft's blockbuster third-person shooter series, introducing a new generation of heroes, tons of multiplayer options, and a host of new weapons that should make blowing up and beheading bad guys more satisfying than ever. So, grab your shotgun, duck behind cover and sit back — here's everything you need to know about Gears of War 4.
This list shouldn’t be called the best horror games so much as the most popular horror games.5 nights at Freddie’s and dead by daylight aren’t particularly good games. They are simply popular.You could have thrown in some quality games like Deadwood or Detention but I guess those games aren’t popular enough. Heaven forbid a game news site gives coverage to some lesser known indie title. PT made the list and it’s just a demo for goodness sake.
Meanwhile, J.D. and Del have recently deserted the COG after disagreeing with Jinn's hardline policies and join a group of Outsiders led by Reyna (Justina Machado). In order to help their village, J.D. and Del decide to raid a nearby COG settlement under construction to steal a special fabricator. They are accompanied by Kait, Reyna's daughter, and her uncle Oscar (Jimmy Smits), a former Gear and Locust War veteran. Though they are forced to battle the COG's new robotic DeeBee soldiers, J.D. and his group manage to successfully steal the fabricator and escape back to their village. They are then confronted by Jinn (broadcasting via a DeeBee), who accuses them of kidnapping her people, much to their confusion, before launching an all out assault on the village.[6] J.D. and his friends manage to repel Jinn's forces and get to work repairing the village's power generator. However, in the midst of repairs, unknown creatures raid the village, capturing everybody including Reyna and Oscar. As her last act, Reyna locks J.D., Del, and Kait inside the power station to protect them.
Kait Diaz is an outsider – a group that fervently rejects the dictatorial new cog that emerged from the ashes of the locust war. Her mother, Reyna, is the leader of her village. Extremely smart and capable, Kait has extensive knowledge of living off the land, the geography of the uncharted wilds, and how best to avoid the omnipresent cog security cameras.
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Quite possibly the best shooter I have played on the Xbox360. While some people automatically rule Gears of War out because it is anQuite possibly the best shooter I have played on the Xbox360. While some people automatically rule Gears of War out because it is an over-the-shoulder, or Third-Person shooter, players need to give it a chance and allow themselves to fall into the gameplay.
The Outsiders were the new version of the Stranded group of GoW4. The significance of the Outsiders lies entirely on their connection to Kait’s back-story. Of course, some notable characters of the game such as JD Fenix and Kait Diaz herself are members of the Outsiders. However, you might need to remember that Kait’s parents led a group of Outsiders. Since we are going to witness Kait’s full story in Gears 5, it is essential to have that in the back of our minds.
Act 2: Nightfall - Dom suggests that the fastest way to reach the mine would be to borrow a Junker from a Stranded named Franklin, who owes Dom a favor from deals in the past. After reaching the camp, Franklin reluctantly agrees to give him the Junker on the condition that Cole and Baird stay behind at the Stranded camp to help them defend against the Locust. Dom agrees, and he and Marcus head across the ruined city as nightfall descends, bringing out the Kryll, carnivorous bat-like creatures that attack anything in the dark. The two fight through the Locust forces to reach Aspho gas station, where the Junker is kept, and then drive it back to the camp, defending themselves from the Kryll with an ultraviolet light equipped on the Junker that can kill the Kryll. The two arrive at the Stranded camp just in time to help defend it from a large Locust onslaught. Once the situation is secured, the team moves onward towards the mining facility in the Junker.
Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One.[2] It is the fourth main installment in the Gears of War series, and the first mainline entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016. The sequel, Gears 5, is under development.

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The timeline of events is always crucial in franchises. When it comes to GoW, it is more important than it is with any other franchise you know. Since Gears 5 will be the sequel to GoW 4, it is significant to remember when the events of GoW4 are taking place. The broad time jump that happened after the third title of the series is the main reason we need to keep track of the events.
Sera’s citizens balkanize into two warring factions: the Coalition of Ordered Governments (COG) and Union of Independent Republics (UIR). The ensuing 79-year strife, known as the ‘Pendulum Wars’, consumes millions of lives with both sides locked in a virtual stalemate. The UIR develops the 'Hammer of Dawn', a system of satellites capable of delivering precise and potent orbital-to-surface laser strikes. However, a contingent of COG commandos, led by Marcus Fenix, Dom Santiago, and Victor Hoffman launch a daring raid on a UIR stronghold and steal the schematics for the Hammer of Dawn. The UIR quickly surrenders after witnessing the Hammer of Dawn devastate one of their naval vessels.
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