The design of online games can range from simple text-based environments to the incorporation of complex graphics and virtual worlds.[3] The existence of online components within a game can range from being minor features, such as an online leaderboard, to being part of core gameplay, such as directly playing against other players. Many online games create their own online communities, while other games, especially social games, integrate the players' existing real-life communities.[4]

With Gear 5 shaping up to be a real evolution of the core games, and Gears Tactics and Gears Pop! taking the series to unexplored territory, it's a time of change for one of Xbox's biggest exclusives. Whether fans will go exploring remains to be seen – and it's also worth noting that Gears Tactics in particular is only referred to as "PC first", not ruling out a later Xbox One appearance that could cause some to hold fire – but there's no denying that the changes and additions to the Gears of War universe announced today form the biggest shake-up of the franchise since Microsoft bought it.
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I played the first game when it came out back in 2006 and enjoyed it, though the grayed style definitely put me off a bit, it was a graphical feat. This remaster will have the greatest effect on you if you have played the original version first or recently. First off the graphics are an immense upgrade and it is nice to see the first game brought up to current gen standards. They didn't just up the graphics though, to site an example, in the refinery level there is a ton of extra detail added in. From lots of added foliage to immulsion platforms out in the ocean. There are new details to see in most of the levels.

All in all, this game is awesome, and if you're into aggressive shooters this is one you shouldn't miss out on. If you're finding it too hard, give it some time, because it's worth it to pick up a little skill in this game. It's made me stronger in the other shooters I play between the recoil and strategy involved. Don't pass on the retro, and learn to play tag.
The multiplayer components of the game are being co-developed by Splash Damage, who also developed the multiplayer components of Gears of War: Ultimate Edition[22] A multiplayer beta was released on April 25, 2016; those who purchased Ultimate Edition received early access to the beta beginning on April 18, 2016.[23] The campaign will support local and online co-op with two players.[24] Gears of War 4 was the first game to make use of SGX developed by Speech Graphics to automatically animate gameplay dialogue.[25] Speaking about the future of the game, and the Gears of War series itself, Fergusson stated that "one of the things that's nice about Microsoft's investment is that we know, unless this does horribly, we're probably going to do another one."[26]
The announcements come alongside a new push from Microsoft to bolster its first party content and shake off its reputation for having few exclusives – a perception that persists despite Xbox One serving as home to the AAA likes of Halo, Forza, and Sea of Thieves, and with a solid range of smaller devs producing delights such as Cuphead or Ori and the Blind Forest.
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Why not share all of the facts here tc? There's a lot to this you're not even mentioning. You keep talking about this passionate Gears community as if they're not partially to blame here. In Gears 3, there are a lot of skins you can unlock. People could either download a save editor or a modded save and get access to all of the skins. That's the community you're defending here. They don't want thieves stealing their stuff again.
The first Gears of War title is set 14 years after the Locust emerged and attacked Sera's human population. The COG forces devise a last-ditch offensive to destroy the Locust Horde with 'lightmass bombs', weaponized forms of Imulsion. Marcus Fenix, now a disgraced veteran, is reinstated into the COG army, to supplement the COG's depleted ranks. Marcus joins his best friend, Dom Santiago, on a mission to map the Locust Horde's tunnel network in preparation for the bombing. However, their unit is ambushed by Locust Ground forces and sustain heavy casualties. Fenix and Santiago regroup with two other survivors, Augustus Cole and Damon Baird, and continue their mission. Marcus ultimately prevails in not only mapping, but successfully deploying the lightmass bombs and crippling the Locust Horde.