Gears of War was developed by Epic Games. Cliff Bleszinski, who has previously worked on Epic’s Unreal Tournament games, served the series’ lead game designer for the first three installments. He was inspired by gameplay elements from Resident Evil 4, Kill Switch, and Bionic Commando. The series was also guided by Rod Fergusson, the executive producer and director of development of Epic Games until 2012. The first four installments of the Gears of War series used a modified version of the Unreal Engine 3 engine. On January 27, 2014, Microsoft acquired all rights to the franchise from Epic Games. Canadian studio The Coalition developed Gears of War 4, which was released on October 11, 2016 for the Xbox One and Windows 10.
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They really made this game look a lot better for his system. It's like they went back and truly added more detail to everything from the mouth movements to the facial details/expressions. They even changed a few bits of the game but not in a bad way, everything that happened is the same but they made certain scenes more dramatized. For instance, in the beginning cutscene when Marcus is in jail (this is not a spoiler btw), the wretches are now attacking the cage Marcus is in violently to get him rather than the original Gears where they are seen just running along the top. This game also came with campaign maps that were not included in the 360 version. Really happy to play this again, one of the best shooters ever made!!
Jump up ^ "Cliff Bleszinski - His Last Gears Of War Interview". NowGamer. GamesTM. 2012-10-04. Retrieved 2014-02-02. Cliff Bleszinski: Yes, the original game was a Battlefield/Enemy Territory-style game that featured classes, landscapes, vehicles, and was far more multiplayer oriented. Soon after playing the heck out of games like Resident Evil 4 and Kill.Switch, we realised we wanted a game that had a fun, summer, blockbuster-feeling campaign, with integrated co-op, and a solid, if simple, multiplayer.