"Tactics is canon. It's a story that takes place 12 years before the first Gears of War, before the first Marcus Fenix story," Fergusson reveals. "It's a new squad, and of course, being a tactics game, you get to create a lot of that squad yourself in terms of customisation. The core though – who's there and what you fight – are intended to be canon."
GoW gets four stars for the fact that the game could have had a little more by way of a twist a plot game play styling. It is pretty much a linear game that when you pass a checkpoint you are done with the previous sections like it or not. They should use automatic save points like the Cry Engine used in Crysis (fantastic game) and allow the player to really ambush the crap out of the enemy. GoW gets five stars for gameplay because it earned five stars for gameplay. It gives you everything that its genre demands and then some as well as solid game play mechanics that are seasoned to say the least.

The first installment, titled Gears of War, was released on November 7, 2006 for the Xbox 360. The game follows protagonist Marcus Fenix, a soldier in the Coalition of Ordered Governments tasked to lead a last-ditch effort to destroy the Locust Horde and save humanity. Two subsequent titles, Gears of War 2 (2008) and Gears of War 3 (2011), continued Fenix and humanity’s ongoing conflict with the Locust Horde and Lambent forces. In 2013, Epic Games and Microsoft released Gears of War: Judgment, a prequel to the series’ first title, which instead focuses on Damon Baird, one of Fenix's squad-mates.[1] Gears of War: Ultimate Edition was released for Microsoft Windows on March 1, 2016.[2] The series' third sequel, Gears of War 4, is set 25 years after Gears of War 3 and follows Marcus Fenix's son, JD, as he battles a new resurrected Locust Horde that once again threatens humanity.[3]