We are now in what was supposed to be the debut weekend of Battlefield V, EA’s sequel to Battlefield 1 in one of the series’ most baffling naming decisions yet. But wisely EA chose to stay out of the middle of Call of Duty: Black Ops 4 last week and Red Dead Redemption 2 this coming week, and instead delayed Battlefield V to November 20 instead, a somewhat less competitive date, though their reason given was that they just wanted more time to polish the game.

The mode has squads of four trying to hunt down each other and complete objectives to be the last standing on a map shrinking as it’s consumed by a ring of fire (not going to ask what Nazi superweapon has supposedly created that). But the mode is limited to 64 players when Blackout has now been pushed to 88 and Fortnite is always at 100. And 64 players is not exactly a new prospect for the Battlefield series, which has been doing the big team thing for a while now. There also does not appear to be a solos or duos option for Firestorm, at least at launch, which is a significant departure from other BRs where that’s standard. This is in contrast to Call of Duty where Blackout plays wildly different from traditional multiplayer, in playercount, map size, vehicle use, everything.


On April 11, 2011, a second map pack called "Escalation" was announced by Activison and Microsoft. It features 4 new multiplayer maps named "Zoo", "Hotel", "Convoy", "Stockpile" and one new zombies map named 'Call of the Dead'. This map is based on the movies by George A. Romero, the revolutionary epic-zombie-horror director. The trailer for this map shows the four playable characters: Danny Trejo, Sarah Michelle Gellar, Robert Englund and Michael Rooker. The name is a reference to the immensely popular Dead Series created and directed by Romero. The trailer also offers a sneak peek of a zombiefied version of George A. Romero himself, lurking out of water. The map is set on a ship, with instead of Nazi zombies, shipcrew zombies. It was released on May 3, 2011 for the Xbox 360, June 2 on the PC and June 10 for the PlayStation 3.[84]
This is probably my favorite Call of Duty since Ghosts. I was never a huge fan of the futuristic flying jet packs and wall running of Advanced Warfare, Black Ops 3 and Infinite Warfare. WWII was refreshing in that regard, however, I really started to get burned out on WWII due to the really small maps, horrible rewards system and hokey costumes that you know never existed in the 1940s. Black Ops 4 is really refreshing. It's very fast paced and fluid. Even though there are no jet packs and wall running, nothing ever gets in your way. Getting around obstacles while shooting at the same time makes the game play super smooth. I really like the weapons (so far) and the graphics are really good. The user interface is a little confusing. I think video game companies in general could all benefit from having an actual UI designer on staff. As for the new Blackout game mode, maybe it's because I have never played any of those last man standing games like Fortnite, but I just don't do very well. It's like unless you get a decent gun within 15 seconds of landing on the ground, you're screwed. Also, the graphics in Blackout are terrible in comparison to normal multiplayer. I get it though, for a map that size they had to make compromises. Overall, I give Black Ops 4 a 9 out of 10.
Spotting. I don't know the full mechanics how this works, but I've seen very few markers above enemy's heads for their location. Muzzle flare, bullets, map markers and direct line of sight have been my spotting methods. People may be able to have better takes on the spotting systems (like Recon players) than I will, but overall I don't feel like the enemy has constant knowledge of where I am. Someone please comment how spotting works and I'll edit it into this section here with your name referenced.
Black Ops is back! Featuring gritty, grounded Multiplayer combat, the biggest Zombies offering ever with three full undead adventures at launch, and Blackout, where the universe of Black Ops comes to life in a massive battle royale experience. Blackout features the largest map in Call of Duty history, signature Black Ops combat, and characters, locations and weapons from the Black Ops series.
The British Empire intends to open a new front to the war with an unprecedented naval invasion of the Ottoman homeland. The ships gathered for the Gallipoli Landings — the D-Day of World War 1 — carry over half a million men. As an Anzac runner you’ll witness the heat of epic bombardments and a beach landing, as well as covert deliveries of urgent life-or-death messages across the frontline.
For our Blackout players, the Bowie Knife is now available in Equipment Stashes and as Zombies-related drops on all platforms! Get your hands on one for some stealthy 1-hit kills. We’ve also added Character Missions to unlock Dempsey, Nikolai, Takeo, and Richtofen, and the Blightfather event has returned on PS4, now with reduced Blightfather health in Solos and Duos for faster takedowns.
In 2006, Treyarch released Call of Duty 3, their first Call of Duty game of the main series. Treyarch and Infinity Ward signed a contract stating that the producer of each upcoming title in the series would alternate between the two companies. In 2010, Sledgehammer Games announced they were working on a main series title for the franchise. This game was postponed in order to help Infinity Ward produce Modern Warfare 3. In 2014, it was confirmed that Sledgehammer Games would produce the 2014 title, Call of Duty: Advanced Warfare, and the studios would begin a three-year rotation.[38][39] Advanced Warfare was followed by Treyarch's Call of Duty: Black Ops III in 2015, Infinity Ward's Call of Duty: Infinite Warfare in 2016, Sledgehammer Games's Call of Duty: WWII in 2017 and was followed by Treyarch's Call of Duty: Black Ops 4 in 2018.
The mode has squads of four trying to hunt down each other and complete objectives to be the last standing on a map shrinking as it’s consumed by a ring of fire (not going to ask what Nazi superweapon has supposedly created that). But the mode is limited to 64 players when Blackout has now been pushed to 88 and Fortnite is always at 100. And 64 players is not exactly a new prospect for the Battlefield series, which has been doing the big team thing for a while now. There also does not appear to be a solos or duos option for Firestorm, at least at launch, which is a significant departure from other BRs where that’s standard. This is in contrast to Call of Duty where Blackout plays wildly different from traditional multiplayer, in playercount, map size, vehicle use, everything.
*Black Ops Pass (BOP) content is not final, is subject to change, and may not include all downloadable content available for the game. BOP content may not be available in all countries, and pricing and release dates may vary by platform. BOP content should be downloaded from in the in-game store only; do not purchase separately, or you will be charged again. BOP content may be sold separately.

Digital Standard Edition includes: - 1,100 Call of Duty® Points* - Digital Edition Bonus Items Black Ops is back! Featuring gritty, grounded, fluid Multiplayer combat, the biggest Zombies offering ever with three full undead adventures at launch, and Blackout, where the universe of Black Ops comes to life in one massive battle royale experience. Multiplayer raises the bar, delivering the most thrilling grounded combat experience yet with a focus on tactical gameplay and player choice. Call of Duty®: Black Ops 4 delivers the biggest Day 1 Zombies offering ever with three full experiences at launch: IX, Voyage of Despair, and Blood of the Dead. In Blackout, Black Ops comes to life in one massive battle royale experience, combining Black Ops signature combat and the biggest map in Call of Duty® history. *Offer valid for Call of Duty: Black Ops 4 Digital Standard Edition. Call of Duty® Points (CP) will be accessible in Call of Duty: Black Ops 4 once CP are made available in game. Platform and region availability may vary and are subject to change. © 2018 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY BLACK OPS, and the shield logo are trademarks of Activision Publishing, Inc. All other trademarks and trade names are property of their respective owners.
We’ve updated our Privacy Policy and made changes to how we handle information we collect. You can view the revised policy here. By continuing to use Activision’s websites, products or services, you acknowledge this revised Privacy Policy. This website uses "Cookies" to tailor content and marketing, and to improve and adjust user experiences. By continuing to browse the site you are agreeing to our use of cookies. Please see our Cookie Policy to find out more here. Close. 
×