Warfare is no longer limited to the trenches. Fights take place underwater, in outer space and even on jagged rock faces. Diverse missions and battlefields have you rappelling down buildings, floating in zero gravity and taking aim inside a helicopter. The diversity of gameplay keeps the action epic and redefines what it means to be a soldier in the field.
This is what people really want to know about so here's my take... It feels like how BF1 should have been at launch if it were a WW2 game. That's not to say there aren't kinks, but the point is DICE seems to have taken a lot from what they've learned from BF1 and applied it immediately at launch to BFV. Here's some things that stuck out to me (in no good or bad order)

By the time of the third mission, on September 2, Evans has been transferred to the Special Air Service or SAS. He takes part in a mission to sabotage the Eder Dam, destroying the anti-aircraft guns protecting it. During Operation Chastise the previous May, the No. 617 Squadron RAF destroyed the dam using bouncing bombs, but the Germans had been able to restore it. Following extraction by Price and Sgt. Waters, the fourth mission begins with Evans fighting off pursuing German troops until Waters cuts them off by blowing up a bridge. The fifth mission sees the team arriving at a German airport to complete their escape. Evans uses an anti-air gun to cover Price and Waters from German planes as they procure a Fw.200, using it to fly to safety. In the sixth mission, Evans and Price pose as German naval officers to infiltrate the battleship Tirpitz, disable its defenses, and steal information the RAF needs to attack the ship. Price sacrifices himself to buy time for Evans, who escapes with Waters by boat.
For instance, in one map the attacking team has to take an enemy outpost in the first stage; in the second, the attacking team needs to build a bridge across a shallow gorge; in the third they need to plant a bomb on an ammo depot and make sure it explodes; and finally they need to guide a tank to the finish line. Across all these stages, the enemy team is required to stop them. For the attackers to win they need to complete each stage. For the defenders to win they simply need to stop the attackers at any point. Each stage has a timer.
Call of Duty: Zombies is a first-person shooter video game developed by Ideaworks Game Studio, and published by Activision for iOS. It is a spin-off of the Call of Duty series, and based on the "Nazi Zombies" mode of Call of Duty: World at War. A sequel for the iPhone and iPod Touch includes Shi No Numa that was originally released on the Xbox 360, PS3, and PC.[citation needed]
The graphics and sound are incredible. The gunplay feels nice and the maps are beautiful and fun. The customization is super enjoyable. TheThe graphics and sound are incredible. The gunplay feels nice and the maps are beautiful and fun. The customization is super enjoyable. The fortifications system is super useful to protect objectives or defend them, to rebuild fallen walls...

Call of Duty: Modern Warfare 2 is the sixth installment of the main series. It was developed by Infinity Ward and published by Activision.[13][14] Activision Blizzard announced Modern Warfare 2 on February 11, 2009.[15][16] The game was released worldwide on November 10, 2009, for the Xbox 360, PlayStation 3 and Microsoft Windows.[13] A Nintendo DS iteration of the game, titled Call of Duty: Modern Warfare: Mobilized, was released alongside the game and the Wii port of Call of Duty : Modern Warfare.[17][18] Modern Warfare 2 is the direct sequel to Call of Duty 4 and continues the same storyline, taking place five years after the first game and featuring several returning characters including Captain Price and "Soap" MacTavish.[19]

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