I can safely say the only thing IMO that havent continue to down grade each release is the incredible audio(seriously some of the best in the industry), the graphics, the shooting mechanics and the servers actually having a decent tick rate for the player size I think we can all remember the horrible tick rate in BF4. I'll be dead honest here BF5 more than ever makes battlefield feel like nothing more than another call of duty game with its intense focus on infantry combat and the speed of the game with people running around at mach 10. The only difference is there are vehicles and the maps are a bit bigger. I don't ever get the feeling of only in battlefield anymore.
Weapon Progression. It's small and this is a detractor for me. Where games like BF3 and BF4 had a wide variety of grips, sights, barrels, attachments etc that affected the overall potency of a weapon, in BFV, you can change the scope on a gun then the rest is in the progression system which isn't mix and match. Some follow very linear build patterns where if you choose one progression for a gun, you have to take the next one in the chain. Granted, this helps make it so certain weapon progression combinations don't make you God, but it detracts from what I really liked about BF3 and BF4 weapon customizations. Can I live with this system? Yeah. Do I want a little more variety? Absolutely.
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Regarding how many players will be running around on this map is not yet confirmed. Treyarch have been experimenting with trials testing from 80 to 100 players, so the final number will likely be around there. Blackout also lets you play as either solo, duos, or quads (no clue as to why they’ve omitted the ‘s’). Blackout will also have land and air vehicles ranging from Little Bird helicopters to ATVs and flatbed trucks.