Blackout, like all battle royales, rewards patience above all else. You patiently loot. You wait for the circle to constrict. You camp and get the jump on other players. You do all you can to survive, because the only way to win is to be the last player/duo/quad standing. When you die you can exit back to the menu and join a new match, but even that is tedious compared to the normal pace of Call of Duty matches.


Call of Duty: World at War, developed by Treyarch, is the fifth installment of the main series. Released after Modern Warfare, it returns to the World War II setting of earlier titles,[23] featuring the Pacific theater and Eastern front. The game uses the same proprietary game engine as Call of Duty 4 and was released for the PC, PlayStation 3, Wii, Xbox 360 consoles and the Nintendo DS handheld in North America on November 11, 2008, and November 14, 2008 in Europe. As of June 2009, Call of Duty: World at War has sold over 11 million copies.[24] It acts as a prologue for Treyarch's next game, Black Ops, which is in the same universe, sharing characters and story references.[25][26]
Edit: Apparently people misinterpret the way I mentioned the patches being slow. I admit that I should've worded it a bit clearer to avoid this confusion but I'll try to make sense of it now. I'm fine with content and balance changes coming biweekly or even monthly, it's the fact that they group all the fixes into these patches as well that is a terrible decision in my opinion. A much better system would be to split fixes from these larger patches entirely, and make these fixes come at a greater pace. The amount of bugs and blatant oversights that could be fixed in a short amount of time are numerous in this game and it would do the game an immense amount of good to fix these issues sooner (I'm talking about stuff like barely getting any currency at 50 or changing assignments whilst not having to quit etc.).
Seven maps, each with multiple objectives that take advantage of both Call of Duty's fast-paced, twitch shooter mechanics and team-based, objective mechanics, makes for a lot of replay value. It's one of the best things that ever happened to this franchise, as far as I'm concerned, and I've played countless hours in this mode over the past year or so.
War Mode was a real gem. I wrote at the time that it should become a staple in all future Call of Duty releases. And I like to imagine how much fun it would be had Treyarch included it in Black Ops 4. Imagine these multi-stage, objective-based Operations but playing out with Black Ops 4's various Specialists and their special abilities, plus the full gamut of modern arsenal. It'd be a match made in heaven, and certainly more fun and interesting than Blackout. Then again, I'd rather not have it replace Blackout entirely---after all, we don't have solo campaign in Black Ops 4. If anything, a Black Ops 4 War Mode should be included on top of everything else. What a great game that would have been.
Blackout, The mode that most of the development time went into. Chasing the trends with popular games like Pubg and Fortnite. But it’s actually really well made. Call of Duty manage to transfer there fast paced gameplay in a BR mode. This hands down the best first person Battle Royale game on consoles period. Call of Duty Black Out has 100 players dropping in a map from various multiplayer and zombie maps and it just works for me. There have been people running into issues but lucky in my experience nothing but smooth sailing. You can unlock various black ops characters with challenges. The mode is a lot of fun and it went from being scorned as a cheap cash grab to being the best thing Call of Duty has done since Black Ops 2. Great job Treyarch for beating the skeptics. However the game is not perfect.
Players can play alone or with friends against AI opponents in "Combat Training" with a separate progression system.[24] Online split-screen is re-introduced on Xbox 360 and PS3. The guest account can rank up but is reset after each sign out. Only on Xbox 360, a second Gold Xbox Live account can be used to keep the second player's progression.[25] Aside from the Combat Training mode, Xbox users can also have up to four players in split-screen mode play against AI opponents even without having an Xbox Live account. This is done by configuring the Local Split Screen settings and setting the number of enemies to a value greater than zero.[26]
Overall this game might take a bit of adjusting, getting use to iron sights and getting up close to enemies for successful kills is different than most other modern shooters that simply have you use a weapons iron sights until you unlock a red dot. Overall this game will make you a better FPS player because you'll get use to utilizing cover and concealment and using a weapons natural iron sights. Personal opinion but this game is beautiful and I think it's a strong contender for game of the year.
Battlefield games have always accentuated teamwork, but the fifth numbered entry takes things further with a new attrition system that demands you stick closer than ever to squad mates for ammo and health. A well-honed unit can rack up enough teamwork points to unleash game-changing weaponry like the V1 rocket via the new Squad Reinforcements system.
Just so i get that context right. While we can all agree that BF5 is anything but historically accurate. The way the discussion unfolded on the media(twitter, reddit and everywhere else where "simple" people can feel important) was kind of abbusive in a lot of ways. And now that they mock those who are abbusive(wording most of the time), people yell even louder?
The Black Ops 4 Blackout map is huge placing 13 iconic locations from Black Ops history all in one place. You’ll be able to battle it out in Asylum, run through Factory and fly over to Nuketown Island potentially in the same match. Previous maps in Black Ops have been comparatively small to this giant battle royale setting, it’s unlike anything we’ve seen before in the series.
Same CoD Same problems, This is fundamentally still a Call of Duty game and as a result we get the same problems that have plagued the series for years. Spawn points they are as inconsistent as ever. Drop Shotting back and still annoying as ever and balancing can never get right they either nerf something to hard or buff it and even a month post launch its not fixed and will probably never be fixed as it is just a part of the Call of Duty engine so unless they get rid of it which they won’t there not going away it a free criticism of the franchise.
Like Modern Warfare 2, "Hardened" and "Prestige" limited editions are available: the Hardened Edition includes a SteelBook case, a medal with its display case, four exclusive co-op levels and an Xbox Live or PlayStation Home avatar outfit. The Prestige Edition offers, in addition to the Hardened Edition's content, a real RC-XD remote-control vehicle modeled after the in-game killstreak reward, which gives video and audio feedback to its controller.[79] In Japan, the game is distributed by Square Enix. Two versions are available: subtitled or dubbed,[80] released respectively on November 18, 2010 and December 16, 2010. Both have dismemberment censored.[81] Gore is censored as well in Germany in addition to the removal of "Sympathy for the Devil" and Nazi symbols considered "anti-constitutional" in the country.[65]
WE ARE ALL WE'VE GOT. This new chapter in the Call of Duty® franchise features a fresh dynamic, where players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged, technologically-superior, global power.
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